If we consider how long is a semester in the game, the probability of having 4-5 playing days are small. But I think what might work would be the semester playing out as scenes and events. So an example would be:
Monday (insert day number which will be a scene)
- You wake up and go to regular classes
- After finishing classes have maybe 3 different choices.
- 3 choices being: Bond with your pokemon/person, study or finish day.
- Once one of the previous options finishes, the day is completely finished and you advance to the following day (play next scene).
Maybe next scene could be 2 or 3 days later (Wednesday/Thursday) and either have the same type of day as Monday or an event. During events you could add random encounters that might help you #befriend/#creepout with this random person. I do think that if they have included electives twice a week (Tuesday & Thursday) means it's better to not add the other days except Saturday and maybe Sunday(latter one as a random, not every single week). But adding too much may take longer periods of time before we get to see another release and some people might loose interest.
I love the game, but I do believe they need more hands on deck for this project, it's already hard enough for them with the limitations they have and with such great talent on this game, it would be a shame seeing the project or the community disappear because of how long would take for the developers to have their goals done.
Keep up the good job and don't be afraid to look up people for the roles apart from having randoms applying!Statistics: Posted by SlenderJaguar — Wed Feb 28, 2018 2:46 am
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