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PostPosted: Wed Mar 01, 2017 8:25 pm 
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...How are we going to beat Blue? Obviously, save scumming is an option, but for people who don't want to do that, how do you think the devs will handle it? Our Charmander are faster than Squirtle, but all it'll take are two Bubbles and we're done for. Bite-hax seem to be the most reliable method here, and even that relies an uncomfortably large amount on luck.

If we are not permitted to bring our Pikachu out of class without his Pokeball, then perhaps we could actually take Leaf up on her offer of borrowing her Bulbasaur? That would feel pretty cheap, though, if we didn't use our starter in our first battle.

Thoughts?


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PostPosted: Thu Mar 02, 2017 2:41 am 
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We currently have someone revamping the battle system.

Originally, when Bubble worked, the only way you could lose was if Blue used Bubble three times in a row, which would turn out to be around 1.5% chance of that happening.

Or if you got hit by critical hits three times in a row. Or a combination of critical hits and all Bubbles.

For the most part, it would be a match that you can win, but Blue has the advantage, which should be the most realistic scenario.

We're not messing around here! We could make it even tougher by programming AI to always use super effective moves on you... which we actually might eventually.

But Bite will have flinch effects in the future (along with other moves with secondary effects).


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PostPosted: Thu Mar 02, 2017 3:25 am 
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Perhaps in the distant future once the game is released, you could have an Ironman mode of some kind that makes battles harder and doesn't let you use multiple saves (or otherwise use saves to make a decision again).


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PostPosted: Sat Mar 04, 2017 8:25 pm 
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Early on we don't have many options, but i hope the trainers actually have strong strategies the deeper we get into the game, considering we saw jasmine with a legitimate strat with her venomoth and everyone understood what was happening.


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PostPosted: Sat Apr 22, 2017 11:38 pm 
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When I played, Bubble didn't do anything, same for a friend. Is it growl that provoke that, or something else?


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PostPosted: Sun Apr 23, 2017 5:54 pm 
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Rising Star
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Tussipax wrote:
When I played, Bubble didn't do anything, same for a friend. Is it growl that provoke that, or something else?


Growl lowers attack. If you growl, Squirtle become's confused, and start blowing bubbles at nothing in particular.

Just kidding! There is a bug that makes bubble not work. When the game comes out, there will be other ways of dealing with bubble. If they add "good AI" so that squirtle always uses bubble, they will add an option called "throw gum", which allows Red to throw bubble gum into squirtle's mouth. This changes bubble's element from water to rubber, which then turns the tide of battle.

(Feel free to use this idea in the game if you want to).

VisualJae wrote:
We're not messing around here! We could make it even tougher by programming AI to always use super effective moves on you... which we actually might eventually.


Squirtle shouldn't always use bubble in the first couple of fights. Red is supposed to have this innate connection with pokemon. While Blue may order squirtle to always use bubble, squirtle should ignore the command because Blue hasn't proved himself to be a competent trainer yet. With squirtle playing more defensively than he should, he won't use bubble enough times, and charmander will wear him down. This should make for a good character arc for Blue as he develops into a pokemon master. First he learns that bluster isn't enough to get his pokemon to obey him, so he tries other methods to get his pokemon to do what he wants. For the better, or for the worse, depending on which direction you want to go with it.


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PostPosted: Sun Apr 23, 2017 6:04 pm 
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Joined: October 1, 2016
Posts: 58
Location: Marseille, France
Tussipax wrote:
When I played, Bubble didn't do anything, same for a friend. Is it growl that provoke that, or something else?


Officially, this is the text given in the description of the demo 1.0.3:
"Your Charmander may be immune to super-effective attacks for some reason."

It was made voluntary by the developpers for "some reason", because they wanted to show you a part of the story (certainly accessible by winning), if you haven't finish the demo, you can't understand what I'm talking about. So I don't talk more about the end of the demo (for the moment) to not take the risk of spoiling you.

_________________
A French fan of Pokemon Academy Life, wanted to play more this game...
:D ;) 8-) :lol: :P :mrgreen:


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PostPosted: Sun Apr 23, 2017 7:05 pm 
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misterskin wrote:
Tussipax wrote:
When I played, Bubble didn't do anything, same for a friend. Is it growl that provoke that, or something else?


Officially, this is the text given in the description of the demo 1.0.3:
"Your Charmander may be immune to super-effective attacks for some reason."

It was made voluntary by the developpers for "some reason", because they wanted to show you a part of the story (certainly accessible by winning), if you haven't finish the demo, you can't understand what I'm talking about. So I don't talk more about the end of the demo (for the moment) to not take the risk of spoiling you.


I've finished the demo (it was fun) and yeah, now I know why, but that means at the beggining of the 1.0.0 you couldn't win?


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PostPosted: Wed Apr 26, 2017 6:11 pm 
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Joined: October 1, 2016
Posts: 58
Location: Marseille, France
Tussipax wrote:
misterskin wrote:
Tussipax wrote:
When I played, Bubble didn't do anything, same for a friend. Is it growl that provoke that, or something else?


Officially, this is the text given in the description of the demo 1.0.3:
"Your Charmander may be immune to super-effective attacks for some reason."

It was made voluntary by the developpers for "some reason", because they wanted to show you a part of the story (certainly accessible by winning), if you haven't finish the demo, you can't understand what I'm talking about. So I don't talk more about the end of the demo (for the moment) to not take the risk of spoiling you.


I've finished the demo (it was fun) and yeah, now I know why, but that means at the beggining of the 1.0.0 you couldn't win?


Hum... In reality, the battle system was introduced in the current beta 1.0.3, before (1.0.2) the game was only reading and choosing (and the live of the game was only on 1 day, versus 1 week for the 1.0.3).

_________________
A French fan of Pokemon Academy Life, wanted to play more this game...
:D ;) 8-) :lol: :P :mrgreen:


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