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Inventory System - The Pokémon Academy Life Community

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 Post subject: Inventory System
PostPosted: Sun Feb 26, 2017 3:16 am 
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After playing the demo and noting the introduction of the key item tiles, I think it would interesting to implement an inventory system.

Maybe it would be improbable at the moment, but, the player bag has always been a staple of Pokemon Games and given that this visual novel appears to be much longer in scope than others, maybe implementing an inventory wouldn't hurt.

It allows for a implementation of battle items in the Pokemon Battle System later on. It also allows for the further expansion of the game's world by allowing items to include in-universe descriptions.

Examples of these items would include: the Rage Candy Bar and The Acceptance Letter. In addition, writing an actual Acceptance Letter would be nice.

One last idea is a little more ambitious, would y'all be interested in allowing players to collect items in the background environments of the game?

What comes to mind is that potion that was found in the first scene in Red's bedroom? If we were to click on it, we would receive a free potion. The way I would imagine this working would be similar to shooter-on-tracks or games like Infinity Blade where items are hidden in the environment like money and health potions. Would it be interesting to implement a similar system?

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 Post subject: Re: Inventory System
PostPosted: Sun Feb 26, 2017 3:20 am 
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From what I understand, the current plan is to have a system of some kind, so you can give presents to other characters to get points with them.


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 Post subject: Re: Inventory System
PostPosted: Sun Feb 26, 2017 3:41 am 
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That sounds good, though, it still would be nice to use battle items and to interact with those items.

"There is a time and place for everything, but not now." - Professor Oak

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 Post subject: Re: Inventory System
PostPosted: Sat Mar 04, 2017 1:44 am 
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I forgot people still played IB.

Even though I played that yesterday...

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 Post subject: Re: Inventory System
PostPosted: Sat Mar 04, 2017 3:49 am 
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No battle items.

Since battles are tied to plot, we are not allowing any outside factors beyond the Trainer and the Pokémon. No Trainer should be able to spam potions and no Pokémon should be able to battle while holding an item, realistically and logically speaking.

As for other items, right now we have no intention of creating a displayable inventory for item management. Anything you happen to get are used, given away, etc. automatically when the appropriate time comes.


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 Post subject: Re: Inventory System
PostPosted: Sat Mar 04, 2017 9:07 am 
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Fair point. Wasn't sure if you were going to go for the realistic or the actual game simulation at this point so I considered exploring the idea.

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