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How Obtaining Pokémon Will Work - The Pokémon Academy Life Community

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PostPosted: Mon Apr 18, 2016 1:40 am 
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PostPosted: Mon Apr 18, 2016 1:51 am 
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I have to say, I'm definitely liking how this is looking.

Even if the wild pokemon catching engine (hypothetically) becomes too complicated to see through, it stills looks like we'll have a wide variety of pokemon to help keep each playthrough interesting.

I'm especially looking forward to the "gifts". Though I have a question; if we reach maximum relationship points with a person, and we have confirmation that character has multiple pokemon at the time

(Like for example, I believe it was stated Leaf has a Nidoran at home she'll be bringing back...might be wrong on that, trying to pull this just from memory.)

Would we be able to pick an egg between any of the pokemon the aforementioned character has on their team (using my example, say, we could get either a Bulbasaur Egg, or a Nidoran Egg) or would it be just one set pokemon from that character every time?


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PostPosted: Mon Apr 18, 2016 1:54 am 
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PostPosted: Mon Apr 18, 2016 1:58 am 
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PostPosted: Mon Apr 18, 2016 2:28 pm 
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Sounds really cool! Mmmmmmm any chance we'll see a list of available Pokemon? At least those planned?


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PostPosted: Mon Apr 18, 2016 2:49 pm 
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Looks good.
For the Events part - there could be Tournaments, Quizzes and of course anything else you've planned. Maybe the school could reward you at the end of each year in some way too (other than passing) if you have behaved well and had success.

Any insight on how much will our Pokemon(s) will have impact on the gaming playthrough/experience? For example, not being able to access an island by water (without taking a boat, or someone else giving you a ride) if you do not own a Pokemon with Surf. Or will the other people acknowledge the Pokemons you are using/having in your party?

Will the list of Pokemons that are going to be available get published at some point? Thanks in advance.

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PostPosted: Tue Apr 19, 2016 8:14 am 
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Seems pretty similar to how I imagined it being.

480 Pokémon seems like a lot of mons to make art for though. Even if its just 1 image each, it might take a while without some help.

I'm interested to see how this develops.


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PostPosted: Wed Apr 20, 2016 9:47 pm 
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It certainly will be plenty of work.

As for publicly sharing a list of Pokémon, we won't be doing that, sorry! First of all, we don't want to release anything we can't guarantee to be final. Plus, we want to spoil too much.


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PostPosted: Sat Apr 23, 2016 2:49 am 
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I, personally, would not want a list of the available pokemon. It would take away from the excitement and mystery of playing through the story and discovering them. Scripted ones would become obvious and perhaps, in some cases, boring after a few times of going through. Although I understand coding can be time-consuming, even for a small number of choices.

I can certainly see evolution as an event form of gaining a new pokemon, however there should be the option of cancelling or otherwise keeping an evolutionary pokemon in its current form. Plus, doing so should not stop that pokemon's strength/level from increasing. Think of it like cancelling evolution in the games in order to learn a certain move.

I do like the idea of 'gifts' being in the form of eggs, however I'd rather those be randomized from that person's current party. It can be a show of how well they know our portrayal of our character that way. It could be based on a type elective they share, or something else they have in common, like a club. Also, they wouldn't mention what kind of egg it is, that way it would be more exciting. I would imagine there to be an egg caring interaction opportunity each day, with a tutorial explaining it when receiving an egg for the first time. Given by whoever gives the first egg, of course, or your roommate might be easier. Of course, your roommate could even be the first person you receive an egg from, depending on play-style/options.


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PostPosted: Sat Apr 23, 2016 3:13 am 
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We haven't mentioned it yet, but combat will not be a carbon copy of the variety you see in the core series games. This means evolution, learnsets, etc. will not be the same. Elements will certainly be there, but don't expect Pikachu to always learn Thunderbolt at level 26 or 29 or 42. Stats will not follow the official games as well because there is no way to properly balance the Pokémon you can receive and what others can receive while also retaining flavor.

As for randomizing what you get, we are not going to do that. The reason is people will want a specific Pokémon. And if you force players to go random, they'll keep resetting until they get what they want, which means dealing with unnecessary frustration. If you want random, you can make it random for yourself in other ways, like closing your eyes and spam clicking random spots on your screen or spamming up/down arrows when prompted with a list of choices.

How would you like it if you're forced into two type electives without choice? Some people might like the surprise, but what about the people who want to choose two specific types? Reset until you get them? There are 18 types, meaning there is a 1 in 153 chance you'll get the two types you want. What about when you're replaying and you don't want to play Dark and Fighting again?

In a party of Pokémon, sure you'd deal with a 1 in 6 chance, but you're still likely to NOT get what you want. Frustration.

There are times for random choices and times when random does far more damage than good. And especially in a visual novel, a game that is heavily dependent on player control and choices, random is generally not good.


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