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What is the overall progress? - Page 2 - The Pokémon Academy Life Community

The Pokémon Academy Life Community

The official discussion forum for Pokémon Academy Life
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PostPosted: Wed Feb 28, 2018 2:46 am 
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Youngster
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Joined: November 22, 2016
Posts: 6
I guess they could always do something similar to what Konami did with Yu-gi-oh GX: Duel Academy, they only had certain days of the week where you could stroll freely wherever you wanted (I believe it was the mornings and the weekends?). It would be really tedious and wrecking for writers to deal with writing so much if it was every single day (or every odd day), but to be honest, it's their project and they're doing it out of their passion so we can't rush them.

If we consider how long is a semester in the game, the probability of having 4-5 playing days are small. But I think what might work would be the semester playing out as scenes and events. So an example would be:

Monday (insert day number which will be a scene)
- You wake up and go to regular classes
- After finishing classes have maybe 3 different choices.
- 3 choices being: Bond with your pokemon/person, study or finish day.
- Once one of the previous options finishes, the day is completely finished and you advance to the following day (play next scene).

Maybe next scene could be 2 or 3 days later (Wednesday/Thursday) and either have the same type of day as Monday or an event. During events you could add random encounters that might help you #befriend/#creepout with this random person. I do think that if they have included electives twice a week (Tuesday & Thursday) means it's better to not add the other days except Saturday and maybe Sunday(latter one as a random, not every single week). But adding too much may take longer periods of time before we get to see another release and some people might loose interest.

I love the game, but I do believe they need more hands on deck for this project, it's already hard enough for them with the limitations they have and with such great talent on this game, it would be a shame seeing the project or the community disappear because of how long would take for the developers to have their goals done.

Keep up the good job and don't be afraid to look up people for the roles apart from having randoms applying!

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PostPosted: Wed Feb 28, 2018 2:51 pm 
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Ranger
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Joined: October 1, 2016
Posts: 164
Location: PACA, France
I'm totally agree with your proposition! Yu-gi-oh GX: Duel academy was a good anime, and good videos-games (maybe you have talked about the Tag Force ones, no?) and it will be easier (I think) for them, they can make more days will less story (even if I want to, they can't release a game with so many weeks -3 years so 156 weeks- full as the week of the demo 1.0.3).

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PostPosted: Thu Mar 01, 2018 1:01 pm 
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Poké Fan

Joined: June 6, 2017
Posts: 58
Location: Canberra, Australia
They don't seem to be going for that sort of style; but Sunrider Academy did the time management thing quite well. Granted, this is more of a visual novel with time management elements as opposed to a time management game with visual novel elements - but free movement looks like an in depth version of that. VERY keen for the update - I want to see if beating blue twice is just as easy (otherwise I am reloading a lot - I DO NOT lose at pokemon) - and free exploration is icing on the cake. More pokes for your team? Even better. I'm about as hyped for this as I am batman telltale; and that's saying something.

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PostPosted: Fri Mar 02, 2018 12:20 am 
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Developer

Joined: March 5, 2017
Posts: 10


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PostPosted: Sun Mar 04, 2018 10:15 am 
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Poké Fan

Joined: June 6, 2017
Posts: 58
Location: Canberra, Australia

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