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| Some minor bugs http://www.pokemonacademylife.com/forum/viewtopic.php?f=7&t=393 |
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| Author: | Laughing Skull [ Sun Mar 04, 2018 9:26 am ] |
| Post subject: | Some minor bugs |
Not sure if these have been posted about yet, can't find anything looking through the 1.04 bug reports that have been made. If I find anything more, I'll update this list. AUDIO: 1. While picking type electives, the background music cuts off after picking the first. Only seems to happen with Brendan as the chosen roommate. Fixes itself once the scene changes. 2. After the second battle with Blue and after answering Janine's question, picking "I'd rather not" causes the audio cue that plays when moving text along to stop playing. Picks back up about halfway through the conversation with Leaf and your chosen roommate. Roommate choice doesn't seem to have an impact on this. Have yet to test with other dialogue options. GAMEPLAY: 1. Hilbert's Pawniard drops two levels after being caught, complete with a decrease in HP. Not sure if this is intentional or not. 2. During the wild battle with either Brendan or Hilbert, knocking the respective Pokemon out via Critical Hit counts as it having been caught. Probably intentional, just thought I'd include it. Picture proof to come if needed. 3. During the battle against the wild Sandshrew, using Skip Mode while throwing a Pokeball may result in the Sandshrew "being caught" despite breaking free, then replacing Mudkip as Brendan's active Pokemon. Switching back and forth between it and Mudkip is possible. Not sure if the same is possible with Hilbert and Pawniard. 4. During the double battle against Brendan and May, Sandshrew can poison Bulbasaur with Poison Sting, something not normally possible in the licensed games, as Bulbasaur is part Poison type, and Poison types can't be Poisoned except through the Corrosion ability. May be an unintended side effect of the more intricate parts of the battle system. Perhaps specific status immunities haven't been implemented yet? Picture proof to come if needed. |
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| Author: | Soundwave [ Tue Mar 06, 2018 12:59 am ] |
| Post subject: | Re: Some minor bugs |
Audio: 1. This is really minor but we'll look at getting it fixed. 2. This is more annoying, but I just fixed it. Thanks for the report. Gameplay: 1. Just an oversight. Our programmer will correct it. 2. Yeah, this is intentional. This is what happens with Ralts in R/S/E if Wally is lucky enough to KO it. 3. This has been reported a lot. It's pretty unfortunate, and we must have done something to fix it because we literally can't replicate it anymore (I used to get it maybe 1/5 times.) 4. I think this is intentional for now but something that'll be fixed in the future. Thanks for the report. |
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