Welcome to the fourth "Ask Me Almost Anything" (AMAA) post, where we answer your questions as development on Pokémon Academy Life continues. Each time, the goal is to share some insight on what goes through our heads when we consider or implement ideas. Why did we choose to include something and not another? Why did we set up different types of content a certain way? Hopefully this series will shed some light and help you understand a little more about the game's development.

Unfortunately, we won't be answering all questions (hence the "almost" in AMAA). If you asked something and it wasn't answered, either it's impossible for us to answer without being spoilerific, it's already answered somewhere in the game details (e.g. FAQ), older AMAAs, or we simply couldn't understand it.

Lastly, as there is much more content available in the current demo (v1.0.2c as of this post), some responses may contain spoilers for those who have yet to play. Your discretion is advised.

Read more: Ask Me Almost Anything: July 2016 Edition

Hi all! We haven’t made a public update in a while, and there’s a reason for that, so hang tight and let’s get some news out of the way.

Game Status

For the better part of the last couple months, 99% of the work has been a combination of organization and writing, with some code streamlining and cleanup. Since all of this is behind-the-scenes internal work, there is nothing to showcase. So while we might be quiet here and on social media, that doesn’t mean we’re not working on the visual novel.

Going forward, the vast majority of work will still be writing. As we don’t want to spoil story material, as mentioned, there is little to nothing to share.

New Writers

Unfortunately, if you haven’t heard a response from us since the last time we posted the writing recruitment update, then you weren’t selected. It’s an arduous auditioning process that less than 3 percent have passed to date (out of the hundred plus submissions we received so far).

However, we are still open to new applications. If you’re reading this and have been on the fence about auditioning, we encourage you to do so (unless you’re afraid of critique, in which case you should probably start getting used to it or reconsider the creative path). It’s good writing practice and get the creative juices flowing. At the very least, you’ll learn something new about your personal style and how you think.

Future Versions

We will not be releasing an updated version anytime soon. By that we mean there is absolutely no set date on a next update. No estimation. Nothing. So please do not ask us about releases. Any time we see a question regarding releases or updates, it will be completely ignored without an inkling of a second thought. Don’t bother; you’re literally wasting your own time.

You are free to ask us other questions (though we cannot guarantee any answers). We advise posting in our dedicated discussion forum from now on as it’s easier for us—and everyone else—to keep track of content that way.

Useful Information

Some newcomers who have just discovered this project may not know some of the game’s details. So if you’re in that boat (or if you just happened to forget or miss them entirely), here are some links to visit:

Developer Interview with PokéCommunity (May 2016)
Ask Me Almost Anything: March 2016
Ask Me Almost Anything: February 2016
Ask Me Almost Anything: January 2016

That’s it for now. As always, thank you for your continued patience and support!