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There is no reason to incorporate features like that into an offline single-player game like this. That would be what the Internet is for if you wish to share such information. The sound that plays for dialogue choices wasn't even included originally, but we felt that we should have at least a minor indicator to show players that they made the "right" choice (in quotes because in the most basic sense, you essentially said what someone wanted to hear). What should the text say? "You made the right choice?" That's awfully redundant as the character you're having a conversation with would behave differently in response anyway.
As for hidden values and information, we intend to keep it vague as in reality, there's no GUI for you. For every choice you make in real life, you're not going to jot that decision down somewhere. The game is meant to be a smooth sailing story and to emphasize that, we don't want players to have an excuse to continuously check a list of stats and numbers.
Some data will be available, but they will be very limited on purpose.
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